As per usual. I am looking to achieve photo-realisim in all my blender piece and lean on my fellow blender artists colleagues to provide any critique to help achieve this goal.
One short thing: on the 2nd render such effect of bokeh with such wide angle should require enormous lens. Either make focus distance longer or decrease the aperture (decrease bokeh effect).
Thank you kindly, I will make the recommended adjustments.
Is you’re glossiness at 1 for the water? The reflections have a fuzzy edge which makes it look a little fake. Also, I would increase the subdivisions on your models at render time, I can see corners and hard edges where there shouldn’t be any.