Alright, how would i go about like…sending messages to other scenes, etc.
like (im making a game similar to mario party) the main board is one scene, then a minigame is another scene, so lets say player 3 wins the mini game and wins 10 coins. how would i tell the board scene that this has happened so i can update his score n shit
Hello
Use the message sensor and actuator
One ex:
Scene1
Collision Sensor -> AND -> Message Actuator - Subject:fu
Scene2
Message Sensor Subject:fu -> AND -> Property Actuator - Assign -property prop Value:1
It should work…I hope
Bye
I think what he’s asking is if a property in scene one has a specific value (say 30) how can he copy that value to a property in scene two, so that it will also equal 30, even if it equaled something other than 29 before. This question is about copying specific values, not just simple scene/scene communication.
thats odd…it didnt work when i tried it. i must have effed up…does it only work with a scene overlay? like if i had the scene of JUST the box hitting the other box and let it hit 4 times, if i switched to the counter scene, would it say 4?