Cartoon/Anime style character model

Hi,

I’ve been spending lots of hours in this character model, learning lots of new stuff on Blender (including basics of rigging the latter days);

Mostly what I have for now is:






My goal doing this is learning, but also I intend to use this girl model for any kind of game.

The 3 following images have bit older meshes, but I still though was interesting to post the results:





Looks pretty good. Nice style. It looks pretty perfect. Keep them renders coming.

They look good in that style. I think you should raise the mouth higher on the face because it make them look a bit like apes of pigs. Also make some renders in a more normal camera angle say frontal or 3 quarters in eye level. The unnatural views makes it hard to judge the figure and give odd messages these pictures remind of: 1st picture - view from a monster attacking; 2nd picture - pervert; 3d picture: sniper target.

Thank you; still have much to work on.

The materials and colors look much better than the kind of toon materials that I have been trying to create. Nice work so far!

I understand the animal ressemblance, and it’s interesting to point out the mouth Z-position issue; although the actual lower mouth position is a possibility in the design, it may be best suited for a facial expression instant in 2D Cartoon (or in this case, a blend shape key-frame in 3D Cartoon) instead of the main mouth position. While making the mesh, I remember I’ve decided to even lower the mouth a bit more than usual for some reason. I think will be good to retake the issue for the main position, while I still don’t have blend shapes.

Also, a pertinent observation for the camera angles. Indeed strange camera angles, because they were mostly choosen on the criterion that screenshots should look good to post. As you may infer already, the mesh still shows up SO weird in MOST of the possible positions that it wasn’t interesting for my image-collection to take horrible screenshots at the time. Of course, as soon as I’m able to fix most ot the actual mesh problems, I’ll be bringing more common camera angles, and things might be analysed fairly by observers.

Thank you for the comments.

Do you have a link for your cartoon work?

At present, I’m (usually) using:
World: Ambient lighting (picked a color; and intensity must be rather low)
Materials: Toon: 1,000 or less intensity
Lamp: 1 Hemi ; NO specular light;;; alternatively, instead of 1 Hemi: 1 Point or, seldom, 1 Spot.
Textures: N/A yet

Thank you for comment.

Ah, so you’ve used a hemi lamp and…1,000 intensity for Toon? That can’t be right.

Anyway, I don’t really have any actual cartoon works so far. Just test renders of Suzanes with various Toon materials that I’ve been fiddling around with. Here’s a link to a render image of all four, plus two others from a youtube tutorial, Toon materials that I have created so far. In the render, there is a sun lamp and a hemi lamp in the back of the objects:

http://dr-pen.deviantart.com/art/Toon-Material-Experiment-Render-385027187

PS: Is there supposed to be a thumbnail of the image attached to this post? Because I though I had removed it after posting the link.

Attachments


Thanks.

Yes, there is a medium-sized image of rendered monkey heads showing in your post.

Well, I’ve re-verified some of my lightings data; sorry, it took so long because I don’t have Internet at home so I never got the right information when needed. I’ve wrote some unprecise data before, here is more accurate:

At present, I’m (usually) using:
World: Ambient lighting: (Intensity: 2.000 or less) ; (White)
Materials: Toon: Diffuse: (Intensity: from 0.500 to 0.800) and the other data: (idem) ; Specular: all 0’s
Lamp: 1 Hemi ; NO specular light;;; alternatively, instead of 1 Hemi: 1 Point or, seldom, 1 Spot.
Textures: N/A yet

Fantastic work so far. Really looks good. Your color selection is also very good.

hello I am rose martin so Thanks for your responses looks like its the 2nd case. I have healthly and medicen on my objects.
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Thanks for your responses looks like its the 2nd case. I have healthly and medicen on my objects.
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