Cartoon Girl

(Oceanthebard) #1

Hey everyone! I’ve been working on something new and It’s far enough along that I’d love to get some feedback! What do you guys think? What can be improved?

This was inspired by a concept by Meo Mai.

(Oceanthebard) #2

Alt Angle, testing to make sure the character looks good from multiple angles since I plan to do a turntable.

(Safetyman) #3

Outstanding work – don’t change a thing. You really captured the mood with the lighting and textures.

(alf0) #4

nice work !!!
maybe add some background , like lots of blury chairs or some curtains, just to tell a story of where she is !!!

(ChameleonScales) #5

Depends what you’re going for but here’s my personal view:

  1. the hair is floating a lot
  2. the right hand palm looks all smoothed out
  3. the left shoulder is in a rather unnatural position
  4. the left elbow looks a bit strange to me
  5. the right forearm is bent in a direction I’m not very fond of
  6. the left hand’s fingers are posed like they’re pushing hard on her knees
  7. She’s going to hit that lamp for sure

that’s about it for me.

(Oceanthebard) #6

Thanks! Glad to hear you like it!

(Oceanthebard) #7

Yeah, I really wanted to do that but I’m concerned it’ll make the scene really messy and hard to read visually since the framing is so tight. Do you think a background would detract from the character?

(alf0) #8

yeah your right !!
if your planing to leav the framing that tight !!! thin its beter to leav it this way !!!

(ChameleonScales) #9

I’m personally fine with the current background

(C_Campbell) #10

face looks really blue for being under a pink light

(Oceanthebard) #11

She actually has greenish skin, that’s why she looks blu-ish under the light. That’s just an artistic choice. I’ve been experimenting with color recently. Plus this was originally planned to be finished around Halloween so a greenish character would have fitted nicely.

(Oceanthebard) #12

:+1: Thanks for the feedback!

(Oceanthebard) #13

Good point, her hand does look like it’s pushing on her leg. I’ll have to relax those fingers. I’m not as worried about her hair, or her forearm being bent (those are both stylistic choices to support the flowing curves I’m trying to use in my render) But I’ll definitely take another look at her hands. Thanks for the feedback!

(Bart Veldhuizen) #14

I’ve featured you on BlenderNation, enjoy :slight_smile:

(Oceanthebard) #15

Thanks Bart!!