I started this model as just a MASK but it turned into what it is now and I have decided to make him into a hero of some sort… Am not good with such models and topology so any help I would be grateful… Am not gonna animate him but I still want the face somewhat correct…
-I think I ran myself into a problem, Am not sure how to model the back of his head I have been trying a few different things and am getting no where…any help would be great.
Zix - I have no plans on giving him any kind of powers really, I want to make him a suit like "THE FLASH" thats about it...
This is a common problem people come up when modeling using poly by poly method… try box modeling … and you will understand the difference … You can start box modeling in wings 3d … and later you can easily do the same with blender… do this … this will give you a lot of confidence … it worked for me… its all about the mindset…
You might want to reduce the number of vertices/edge on the upper head cause they will get in your way soon .
Then in side orthographic view put the 3D cursor where his ear will be and start to extrude all the edge directly followed by rotation around the 3D cursor .
Also, avoid too much distortion between 2 egdes aka take care about the un-subsurfed mesh (keep the vertices evenly distributed , don’t let them going behind other faces).
Fazil - Thank you very much, I will surely start modeling using the box modeling method… Coming from a spline background I have always modeled point by point but box modeling is a good direction, I will find some use for this model thanks again…
You could also try to use a sphere as a guide (extra object) and then retopo your head on top of that. Or if you can match up the sphere use a half sphere to add it to the head and shape it as desired.