Cartoon Hero

-Hi guys

I started this model as just a MASK but it turned into what it is now and I have decided to make him into a hero of some sort… Am not good with such models and topology so any help I would be grateful… Am not gonna animate him but I still want the face somewhat correct…

http://img522.imageshack.us/img522/1588/mask4vx3.jpg
http://img522.imageshack.us/img522/4540/mask3ly7.jpg
http://img518.imageshack.us/img518/7127/mask5tr5.th.jpg
http://img527.imageshack.us/img527/6831/mask5ba8.th.jpg

http://img261.imageshack.us/img261/5779/mask5wirewy5.th.jpg

Cool face. He looks mean.

-Thanks Zanz…

-I tweaked his face a bit more and started modeling the back etc, I have not decided if am gonna add ears or not…

http://img233.imageshack.us/img233/3924/mask6bi8.jpg

DarkLimit, I really like your style. This new piece of your looks also very promising.

very nice

question?
whats his name
whats his power
and does he get a cape

nice nice style, agree. Look forwards to see your progress… :wink:

@Zix: As stated in the incredibles superheros died by the hand of their cape.

Like I told you in IRC… Sweetness!!! I dig it.

-Thanks alot guys…

-I think I ran myself into a problem, Am not sure how to model the back of his head I have been trying a few different things and am getting no where…any help would be great.

http://img297.imageshack.us/img297/9607/stuckmy9.jpg

Zix - I have no plans on giving him any kind of powers really, I want to make him a suit like "THE FLASH" thats about it...

have you tried sketching out/ outlining where the head is going to go :smiley: ?

This is a common problem people come up when modeling using poly by poly method… try box modeling … and you will understand the difference … You can start box modeling in wings 3d … and later you can easily do the same with blender… do this … this will give you a lot of confidence … it worked for me… its all about the mindset…

You might want to reduce the number of vertices/edge on the upper head cause they will get in your way soon .

Then in side orthographic view put the 3D cursor where his ear will be and start to extrude all the edge directly followed by rotation around the 3D cursor .

http://img88.imageshack.us/img88/6464/stuckmy9el8.th.png

Also, avoid too much distortion between 2 egdes aka take care about the un-subsurfed mesh (keep the vertices evenly distributed , don’t let them going behind other faces).

Peace :-).

Fazil - Thank you very much, I will surely start modeling using the box modeling method… Coming from a spline background I have always modeled point by point but box modeling is a good direction, I will find some use for this model thanks again…

Kaeru- Thank you for the tip, I shall reduce the vertices I def have to much to begin with…Thanks for your time…

cheers!!

You could also try to use a sphere as a guide (extra object) and then retopo your head on top of that. Or if you can match up the sphere use a half sphere to add it to the head and shape it as desired.

This looks very promising indeed.
He does look a bit more like a villain than a hero, however…

-Musk thank you…

-Thanks to ur guys help am making progress…am still refining his head and adding simple details…I have also reduced the poly count!!

http://img135.imageshack.us/img135/4429/baltofrontpz7.jpg
http://img135.imageshack.us/img135/8853/baltoyq3.jpg
http://img135.imageshack.us/img135/5751/baltofrontwvx0.jpg

Really nice progress.

If you are still interested in head ball topology you will find excellent walkthrough here:
http://www.subdivisionmodeling.com/forums/showpost.php?p=11296&postcount=37

The whole very informative thread is here (the guru toontje and some artist are Blender users):http://www.subdivisionmodeling.com/forums/showthread.php?t=907

Looking very good. He reminds me of Proog.

that dude was so Emo :smiley: