Cartoon House

Hi everyone,

Here is a little Speed Modeling I made this afternoon, so let’s share it with you !


Here is a big sized render

It’s inspired from a digital painting from Kawshick Biswas
Vegetation is made with a weight painted hair particule :

What do you think ? :slight_smile:
See you !
++ tricotou

10 Likes

wow this is really nice, !!!
its simple and amazing !!!

2 Likes

Thanks :hugs:

I wish have a imagination for thing like this. It’s a simple and awesome. I always fall to complicated scenes which lost a charm.
Very nice artwork :+1:

Thanks :slightly_smiling_face:
Yes, in fact I was surprised myself, realizing how simple can be the modeling compared to the final result. First I was thinking about adding more features to the scene, but finally this might be better to keep it this simple.

Maybe should I work a little on the house shape which is very sharp and undetailed

It makes me want to start coding a Video Game in this kind of world :laughing:

i like that particle thing, but how can you do that? nice piece dude but the contrast is a bit strong the stones looks shiny,

Hi !

I used some Ico Spheres, with a strong (50.0) Emission Shader (I’m using Cycles)
Then, at compositing, the render layer is passed throw the “Glare” node with the “Fog Glow” mode, to have this fogy result arround the particles

:slight_smile:

thanks, your scene is nice, but you can play a bit more of the lighting and contrast all in all this is great.