I have done this rig for animation beginners like me.
Only the needed bones are visible and grouped together.
It works fine with the autowalk function in blender and has poletargets.
Before i did an animation with this mesh, but with a different and buggy rig.
In the near future i will try to get behind the mistery of path-animation.
I’m still open for ideas. Maybe the Woodpecker could invent softbody, hair, fluids, explode and so on, or meet a friend?