im working on a project, and am looking to create a sort of cartoon-y style texture painted low poly look for my meshes to be used in a game engine, I have primarily textured in the past with a realistic /PBR look in mind with shaders or substance painter…what would be the best way to achieve this sort of look?
Texture painting with blender?? exporting to Photoshop/Krita? Or 3d Coat which I’ve heard is incredible??