Hello and welcome to this Thread
I am currently working on a Lowpoly Seahorse (between 1.000-1.500 Poly). She is going to be used for a mobile game produced with the unity engine. First things i want to mention is that the models only use Diffuse Color on a 256px Texture. There will be no Normal Map or even transparent Textures used for any model.
i messed up the text an pictures in the First Post,… somehow,… well maybe i fix that tomorrow
This is the Last Update of the model:
Okay now This is the Base Mesh i started with (about 800 Poly, not optimized) and some Diffuse Material for the Color Layout.
After that i added all the details from the concepts that i recieved and reshaped some parts (now it was about 1800 Poly)