Hi there !
This is a personal project I started to work on last summer and eventually I moved on to something else, so lets share it !
Some test poses
The goal was to make a 2.5D character rig and explore some ideas to have each part of the face independent from each other like in a 2D rig :
Like the mouth that is based on a curve and a bunch of geonodes that cuts the main body rather than being dependend on topology…
Since it’s a curve it’s possible to make very different shapes without a complex rig or shape keys…
There is also some cast modifiers that allows free deformation on the whole body :
This was meant to do cheekpuffs but the controllers can be used freely for anything else.
That was also an opportunity to look into painterly/illustrative textures and effects …
I also looked into motion smears and speedlines :
That you can see in action here :
And to dive further into the making of, it started as a napkin idea I pitched to a client for some kind of advertising video. They didn’t liked it but it kinda grow on me ![]()
Some initial designs made in krita :
Some hair exploration, two of them take inspiration from the antagonist in no country for old men
…
The final hair design :
Eventually I looked into making him a sidekick :
Which I also started to model :
And that’s about it ! After that I moved on to other adventures ![]()
Thank you for watching and don’t hesitate if you have any questions !























