Cascadeur adds Rag doll physics

This looks pretty cool
its no Endorphin, but its a start. :+1:

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And of course Reallusion Adds there own version of cascadeur styled AI assisted Autopose with its advanced version locked behind an annual rent wall

Cascadeur looks great for mocap cleanup. I am thinking of utilising kine fx and Houdini for these kind of jobs.

Somehow with all paid specialised tools the subscriptions pile up and Houdini seems like it can do a lot of 3D stuff, like Photoshop of 3D world.

Also Unreal is planning to add Mocap cleanup editing tools: https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/1357-motion-editing

From what I have seen UE5 lacks a mature graph editor and NLA
I mean its β€œthere” but lacking many needed features
which is why nearly every professional game dev uses Maya or Blender for Character animation and exports to UE

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