Castle Tower Look?

Hi,

I am trying to make a cylinder that looks like the top of a castle tower (although I am not making a castle)…

Here is an image I found that comes the closest of what I am talking about:
http://www.flannelrabbit.com/blog/wp-content/uploads/2009/10/TowerLg.jpg

I was able to make the basic shape using the following methods:

  • Added a cylinder with 16 vertices and no caps
  • Performed a Mesh/Solidify Selection to thicken the walls a bit
  • Extruded 4 of the 16 faces on top to give that castle tower look
  • Softened the whole mesh with “Set Smooth”
  • Performed an “EdgeSplit” modifier to cut the tops
  • Performed a SubSurf

When I subsurf the mesh, it gets all messed up…If I do not add those 4 extrudes on top, the subsurf smooths the cylinder mesh perfectly! So there is something about those face extrudes that the sub surf doesn’t like, or something.

I need the cylinder to be smooth on the inner and outter walls, but I need the “cut-outs” on top to be sharply cut with no rounded smoothing (I hope that makes sense).

Any ideas?

Cheers,
Jeremy

well i thnk there is a script that can do that also

check i out at the library for script at blender org in wiki

hope it helps

happy 2.5

Hey Ricky,

Hmmm…I don’t see any script there that does this. Any other ideas?

Cheers.

i think it’s called auto masonry.py

and i think you in the latest version do a tower with it

happy 2.5