A few moths ago, I completed my first character project of Makoto using Blender. i just did the basic workflow of sculpting and retopology. I used QuadRemesher because I was still pretty new at 3D modeling. Colors were done with basic materials and I attempted to do low-poly texture baking, but that never panned out. I did other projects since then and will upload more in the future.
Solid Wireframe
Solid Gray
Solid Random Colors
Solid Color




