As some may already know, Gaudi pioneered the use of catenary curves to optimize the vaults of his cathedral: he would use chains weightened with sandbags attached to the roof, and reported their curve upside-down on his plan. Here is what it looks like IRL: http://en.wikipedia.org/wiki/File:Maqueta_funicular.jpg
Now my questions is quite simple: is it possible to create a similar model in Blender ? Eg: draw a flat vault, attach different weights and launch a simulator, to see how it curves ?
Thank you for your help,