Hi,
Here’s my personal work made as an exercise. Blender+Cycles for rendering. Photoshop for assembling and overpainting.
viewport:
I hope you like it, c&c very welcome.
Hi,
Here’s my personal work made as an exercise. Blender+Cycles for rendering. Photoshop for assembling and overpainting.
viewport:
I hope you like it, c&c very welcome.
I featured you on BlenderNation, have a great weekend ![]()
Thanks a lot!!
You’re #featured! 
yisus, over 25 millions verts! I dont even know if my own computer could handle such a scene! (rtx2070, i7, 16gb ram…)
Yea, it’s a massive scene and it’s massive only because I’m lazy and wanted to challenge my new workstation. This could be easily optimized by sharing data blocks and decimation.
@bartv Thank you very much!!
Your render is very good . About the vertex count, I also have a scene with around 40m vertex and it takes around 80gb ram to render. Some weeks back i saw this unreal 5 demo and the guy said this statue alone has 35m vertex. Crazy right?
I know right?!. But thinking about how powerful workstations have to be to handle editing and working inside UE5 on such a massive scene gives me headache
Wow, this is amazing!
I’m just wondering how you did those vines along the walkway, because they look really cool!
Thank you! Vines were modelled in zbrush - Curve Tube Snap Brush