Cave castle

Here’s my personal work made as an exercise. Blender+Cycles for rendering. Photoshop for assembling and overpainting.


I hope you like it, c&c very welcome.



I featured you on BlenderNation, have a great weekend :slight_smile:

1 Like

Thanks a lot!!

1 Like

You’re #featured! :tada:

1 Like

yisus, over 25 millions verts! I dont even know if my own computer could handle such a scene! (rtx2070, i7, 16gb ram…)

1 Like

Yea, it’s a massive scene and it’s massive only because I’m lazy and wanted to challenge my new workstation. This could be easily optimized by sharing data blocks and decimation.

@bartv Thank you very much!!

1 Like

Your render is very good . About the vertex count, I also have a scene with around 40m vertex and it takes around 80gb ram to render. Some weeks back i saw this unreal 5 demo and the guy said this statue alone has 35m vertex. Crazy right?

1 Like

I know right?!. But thinking about how powerful workstations have to be to handle editing and working inside UE5 on such a massive scene gives me headache

Wow, this is amazing!

I’m just wondering how you did those vines along the walkway, because they look really cool!

1 Like

Thank you! Vines were modelled in zbrush - Curve Tube Snap Brush