Cave Troll

My name is Fábio Ribeiro. I’m a designer from Brazil.

This work was a great experience for me, learned a lot making this big troll.
A lot of techniques used to make this big guy: sculpt, arrays, geometry nodes, procedural and image textures, texture paint and a little bit of lightning. Hope You like it!!
If you wanna know more about the process (node trees, technical details, etc) please tell me in the comments!

Check the images for details!

Based on the 2d concept of Youssef Zamani (https://www.behance.net/youssefzamani)







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