Hi everyone. There is a little shader I made for myself. Feel free to share.
It’s pretty much like “Dirty vertex colors”, but procedural, smoother, and most important (for me) - have 0.5 gray color as middle.
Cavity shader
3 Likes
this is nice, thanks… baking something right now
Heh, I see you have the same problem I have, that the shader doesn’t deal with object intersections very well.
Can you attach a screenshot of this problem?
Uh, sure.
Booleans offer a quick fix, but they’re not practical on highpoly models with many objects.