I searched in every forum for some tutorials or method or advices about those topic:Toon Shading, Cel Shading, Anime Style rendering . Some people are talking about “blend method”, “EnvMap method”, “posterization postprocessing” … but no one as a clear description of it…
What kind of a method can I use to render:
1 an animated mesh (not only a static image)
2 with flat colour
3 with two tones flat shadows
4 with flat highlights
5 with clean colour/black edges ?
I give you a sight of what I mean…
http://perso.club-internet.fr/laby_rinthe/3dmodel.jpg
http://perso.club-internet.fr/laby_rinthe/celshaded.jpg
I will enjoy sharing blend files , or tutorial links , or complete descriptive method …
MoreK
(MoreK)
June 29, 2002, 8:16am
2
I previously read these tutorial but I can’t get the result I want:
two tones flat shadows
flat highlights
Here is one picture that I rendered with that method.
Thanks for help but I still need more answers…
Eric
(Eric)
June 29, 2002, 10:01am
4
you can set the eint value at a higher level to get a better version of your pic above.
other, this might be what you want.
http://www.stormpages.com/eeshlo/otherBlender.html
(look for shading without lights)
I think you can play around with the values to get the right look.
The Blend file is quite interesting… I think I will need some practice to understand wich buttons does what, but I’m still trying
Only that part is missing:
flat highlights
Here are the preliminary results on the character, not on the flower pot:
It seems to be difficult to adjust the light direction.
Very interesting method, thank you.
How many of us are interested by non phorealistic rendering?
kevin3d
(kevin3d)
July 10, 2002, 9:50am
7
I am very interested in this. One option I’m considering is BMRT or some other Renderman compliant renderer (virtuallight?).
Here is a source for some info re:non-photorealistic rendering: