Celestial

Hey guys! I am sculpting this character inspired in the concept by Léa Geas ArtStation - Celestial by Léa Geas . Does anyone know how to achieve this green colored specularity in her dress material? If someone can help me with that I would be very glad!

Concept:

3D Work in progress in Blender:

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If you build an NPR shader with eevee’s shader to rgb node, you’ll be able to modify the color of the specular reftections as you need.

You’ll have to modify it slightly to get that smooth look, but @joseph’s ultimate cel shader is a good starting point.

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Thanks for the tag! Yeah, I’d use my shader for this- an additional feature that you might appreciate is that the shader has a mask output for that green part in @Charles_Weaver ’s example- meaning you could mix this shader with a metallic shader only on the green part, if you wanted to add a metallic sheen. You can also very easily add some of that sharp distortion with the Hair component of my shader

Thanks for the reply! Ifound a way to do it with PBR:

This guy shows how in this video: https://youtu.be/cBv5tgCpqdA?t=190

Thank you very much guys!!

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