This cello is a 100% from scratch model, based on a lot of references and a moderate amount of research into how string instruments are constructed. To get better control over the wood grain, I’ve made my own wood shader based mostly on the tutorials on http://www.artifisizzler.com/
I do know I still need to add scuffs, dings, and other distressing to it to make it look as real as it can, but I’m not quite at that point yet.
I’m trying to use subdivision and mirroring to keep the actual model itself as simple as possible, which seems to be working fairly well so far.
I’m fairly happy with it so far, but it still has a cartoony feel to it, and I’m not sure what do do about it. I’d love feedback in general, and on that issue in particular.
Here is the blend file itself: https://mega.nz/#!MtZUhIyK!cmb5BRIn0og-HmcyKZQBUmh7bofsgTNoqIqB-uy7bAE
My wood node group is this:
Different parts of the cello have their own materials that are all slight variants on this:
Thanks for taking the time to look!
Some more angles: