Hi,
I’ve tried all sorts of things and suggestions, but I just cant get this to work.
If I unwrap something, say a cube (marked all edges as seams), and it creates 6 islands in the UV Editor, I want some way to select and then center all the 6 islands onto a central point.
For testing and things, I want all my faces of certain objects to have the same material/texture, so I want them to stack up on top of each other in the UV map in the same position.
The only way I can do it at the moment, is to drag and drop each island into the same space manually, and snap them 1 at a time. This is quite time consuming.
I’ve tried being in Island select mode, selecting them all and then I would expect that if I did a Snap ‘selected to cursor’ (Shift S) they would all center on the cursor. But instead that seems to collapse all the vertices of the islands on the cursor position, rather than keeping them all relative to the center of each island.
Any ideas?
Thanks,
Rob D.