I finished this artwork for the CG Boost Abandoned Space Station challenge a few hours ago. The project took me three days, and I was working with Blender 2.94 Cycles. It is one of the most complex scenes I’ve ever made, and definitely the most complex I’ve made for CG Boost.
The aesthetic is inspired by photo I found of an old Soviet power station. I consider it a fusion of mid century industrial architecture and sci-fi, but in some of the feedback I got while sharing WIP renders people said it looked art-deco. Either way, I’m very pleased with the style. Because I had very little time to finish the scene I used a modeling technique inspired by Ian Hubert, where I mostly rely on my image textures and keep my modeling loose and sloppy. The models just had to look decent from the Camera’s perspective. I created all of the plasma using emission textures on planes placed directly within the scene so that I could see what my render would look like in the viewport. I color graded the image in photoshop.
I don’t plan to continue working on this project, but it was a very experimental and I’d be happy to hear feedback!
Thank you! I’ve been a finalist twice before but I’ve never won a challenge. I’m glad you appreciate the camera tilt. Earlier versions had a perfectly straight and centered camera, but it made the scene feel too sterile and lifeless. As soon as I tried tilting the camera I realized it worked much better. The tilted camera gives a sense of alarming weightlessness and chaos, which is perfect for this scene. It’s like the viewer is floating helplessly, just like the inanimate debris.
Thank you! I just saw it. I’ve been occasionally participating in CG Boost Challenges for over a year and this is my first top five!
Also, thank you for voting for me on featured row! The post got over 1500 likes on Instagram and got me my first few followers on my new account! It’s a great help starting a new online persona