This is so far the toughest project I have ever done. I have been working on this for almost two months. On this journey, I learned a lot of things, discovered many ways of doing stuffs in 3D.
Sculpting was done in Zbrush, for retopology I used Blender, for texturing Maya and Blender. The total number of maps is 11( Base-colour, AO map, Specular, Roughness, Metalic, SSS map, SSS colour, Transmission, Cavity map, Normal, and Displacement). This model is fully rigged with body and facial rig. Rigging was done in Maya and Blender. At last, Blender was used for hair grooming and rendering.
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Hi,
The images didn’t upload to your post - I have made it hidden so you can edit it and fix that. Please let me know when it’s done!
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