Please remember to state if your entry is pure, open or non-competing.
“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week and will be featured in the Feature Row.”
And great fun it was too.
Tyres and headlights are from an old model and the background is a HDR. All the rest is new so I will call it pure, can soon change that if need be though.
Cycles, 4096 samples, old models repurposed. Graswald ($)
Playing with toy industrial equipment made children dream of a future where they could build that future. Trucks, dump trucks, bull dozers, graders, whatever. On hands and knees we built cities.
One small request: Since you entered ‘open’ entries, it would be great if you could add a line or two describing what makes the entry open. In order to make voting as fair as possible, I’ll also add that description to the entry thread when I start the voting later today/tonight. Thx and have fun!
I used the Shortest Edge Path node to find a path from every vertex on Suzanne to the starting point. Then I stored the total cost of that path in a vertex attribute and animated the shader to reveal based on that, and I rendered paths whose total cost matched the current frame’s value - to generate veins of nanites flowing to the part of the model being built. If I had more time I’d have animated the paths so they don’t just flash on and off.
To make the paths more angular I converted the mesh to a volume and back to a mesh - to give a voxel grid - then I generated the paths and projected them back onto the base mesh, so they keep the angles but sit on the surface correctly.