Please remember to state if your entry is pure, open or non-competing.
“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week and will be featured in the Feature Row.”
Open.
You may or may not recognise Jasper, the old man, from a previous challenge “The Spirit of Halloween”, who has been reincarnated as Jasper the Ginger.
Plus, I had to download a crow in anticipation of people questioning how they got the cups to and from the towers.
Everything else was modeled over the last couple of days.
Edit: I adjusted the camera, depth and scale a little because the mountains didn’t seem far enough away. The whole scene is over 1km, but it doesn’t seem like that.
Any ideas/feedback would be welcome!
Edit: For @Helge “Open. Old man head and hands are from an old model and the crow was downloaded”. (this should make it easier when creating the voting page)
The background clouds were generated with bing create and the stone material comes from blenderkit.
The other stuff is new. The mountain was generated using the ant plugin which comes with blender as default. Took quite some time to find parameters I liked
Pure entry made in blender 4 cycles. I tried to imagine the wizard as being someone who evolved with the passage of time. I managed to create 3 stages, the stone age foundation, the renaissance architecture, and the sci fi floating structures.
The floating domes reminded me of the vehicles The Jetsons used. I guess this is one of those cases where any sufficiently arcane and obscure magic is indistinguishable from technology.
The Tower Of Art, Unseen University (from Terry Pratchett’s Discworld)
Pure - the barrels and luggage are from polyhaven, trees and grass are botaniq, but everything else is new this weekend. The tower uses geometry nodes to scatter blocks all over the surface. The distant buildings, tower, and wizard were all sculpts (and look fairly crude close-up!). The ground is displacement mapped with a voronoi texture controlled by vertex painting to distinguish the road from other surfaces.
BTW the tower is exactly 800ft tall, as specified in the books.