Please remember to state if your entry is pure, open or non-competing.
“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week and will be featured in the Feature Row.”
Anyone know how to get decent volumetric rays in cycles? I don’t want to have to render this at 15k samples lol.(Compression makes it look even worse rip)
Not sure what happened there. For scenes like this, I usually place everything inside a cube with a (low density) Volume Scatter material. In this setting, a small (but bright) point light should work quite well - even with very low sample counts and some denoising.
That’s basically what I did although I used an area light (as far as I can tell it doesn’t make a big difference but the point light needs to be brighter). After some experimenting, I think I have too much contrast for the number of samples.
Open. The giant hand was downloaded. And the M&M packet image. Everything else was modeled this weekend.
Experimented with a “curve and hook rig” for these guys. Not very efficient.
I looked up the definition for ‘enchanted’ and for sure ‘spell’ ‘bewitched’ ‘magical’ and ‘utterly delighted or captivated’ … was there as part of the definition
Hey, I’ve been struggling with volumetric over the past few days too. Good luck I hope you get the desired effect. Wish I could help but it’s just playing around with the setting of the light and the volume cube
I actually didn’t know about the sunbeam effect! Might have to try it out
use a cube of fog big enought to surround the scene rather than fog in world settings
what size is your point light? If its set to 0 then that will be slower. A normal lightbulb is about 5cm across to a size of 0.05 should work - you may want it a little smaller to be hid by the candy but still bigger than 0 in size.
I wasn’t sure if there would be enough space between the candy objects to let the light rays through and how all that transparency would affect the render time and quality of the volumetrics and denoising. So I gave it a try.
“Enchanted Candy Cane Made With Love”
non-competing
Just a relatively quick one this week as I need to eat my dinner and get to bed early as I’ll be up tomorrow helping my father do up our house. My father has promised to help teach me more of his amazing woodwork skills so it should be a really fun and educational day.