This is what im going with.
ill call it “inner mind”
i used makehuman for the people if i remember right it is considered part of blender but, im not sure. if it is this is pure if not ill go open.
the buildings were modeled in a short time i cut everything behind them because the backs wont be seen.
i used a partical system with a sphere.
i used proportional editing on the bottom of one side of the sphere which was used as the emitter with random selected to give it the look like its moving.
i used a procedural wave texture ran into a color ramp ran into the factor of a mixed node then i ran a emission shader into one of the colors in the mix node and a transparent shader into the other input of the mixed shader.
i didnt do much texturing to the buildings because they are to far away to see any detail so i left them mostly as solid colors one building has a procedural brick texture but i didnt do much to it as far as detail i use a cube on two arrays to get the windows in the building on the left and booleaned differenced them into it.
the camera is upside down so the building closest on the top is actually the building on the bottom soooo if you wanted to you could flip this scene 180 degrees LOL thats why this scene was messing with me because i was working in both dimensions in two viewports one was the view of the camera upside down and the other was free mode where i looked around upside right.
i went into render properties and turned on motion blur.
i used text to get the binary random numbers i just kept hitting 0 and 1 randomly.
then i went into the compositor for the finishing touches and ran the scene and a double one was the clean cut with filter and the other has sunbeam and lens distortion then they were both ran into an alpha over into a glare.
i wanted to do alot more like putting more objects on the buildings and more color in the background and stuff but, i decided to leave it where it was.
well this is my last one for a while.
good luck guys and have fun as usual