If the winner doesn’t supply a theme before Thursday 22:30 GMT, the organizer will select the theme. In this case, the winner’s theme will be used the next time we are lacking a theme on Thursday 22:30 GMT.
Having selected the theme, the winner will not be eligible to enter that week. They may however still submit an image, but it won’t be included in the voting.
(The background was generated with Copilot and incorporated into the final composition. I also created two text objects to highlight the name of the Weekend Challenge.)
Thank you ^^ Hmm, depends on what exactly you want to know
I did start with a round cube, for the eyes and the mouth i made cutouts with the knife tool, so that the quadflow wasn´t disturbed too much. For the eyebrows i used a skin modifier. The teeth are just subdivided cubes. The rest is trying to reference a human face (for example, the position of eyes and mouth would be mostly the same as you would expect in a “normal” face for better readability). For the expressions i used shapekeys for the mouths, so i could play around with different “shades of anger” and look which is best. And body language is very important, which was the goal of this project: I used a lot of references of people arguing, so i could copy the hand and arm positions, and also the facial expressions.
I don´t know how experienced you are with characters, but as a good tip i would suggest using a lot of reference and then try things out and look what “feels right” ^^
I´m also still learning human anatomy (and other more theoretical and “boring” stuff) but trying to listen to your gut feeling helps me often times, especially when i´m modeling non human characters. Your brain is very good at pattern recognition, so you get a bit of sense which proportions work together harmoniously and which not (For horror elements often the proportions are deliberately out of the “harmonious” range to get a uncanny feeling (f.e. slenderman and a lot of typical monsters).