Entry closes on Monday, 22:30 GMT (Tue, Jun 5, 2018 12:30 AM (Europe: Paris), Mon, Jun 4, 2018 3:30 PM (America: Los Angeles))
“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week.”
Please remember to state if your entry is pure, open or non-competing.
For details please check out the: CHALLENGE RULES
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Btw.: Comments are welcome in both threads (entries/voting). Have fun!
Hello,
This is my PURE entry “Trieste”
Cycles 128s. Super high resolution texture from wikicommons used for fish only
Lot of volumetrics + denoiser used. I tried to model the bathyscaphe as close to photos as I could but found that boat was modernised often and photos are not showing exactly the same parts.
In 1960 it landed in Mariana Trench’s bottom the most undiscovered place on Earth.
I hope You see anything because of Challenger Deep’s darkness. Good luck everyone!!!
This was supposed to be a rebirthing moment for this fellow (hence my choice for the shape of the cave) where he discovered himself. What better place to do that than a cave overlooking the ocean at sunset?
Well there isn’t much to this one just a exploration probe being sent to check out this new undiscovered finding in space.
The environment is an image wrapped to the inside of a giant sphere, the planet is created procedural, and the probe was standard modeling, the black hole thingy was just a bunch of shiny gloss and glass shaders all with a bunch of color ramps and layer weights to control the distortion of the IOR and fresnel.
This is my Open entry (due to the environment sphere being an image) going to call this one.
Not sure if I like the textured version better or the base materials textured But since I went open for my entry I think the textured version will be what I stick with.
@Iridesium thanks. I don’t really have much extra time this weekend to do a more in depth scene so figured the easiest way out of a full scene is a space scene! Maybe I should have added a Tesla getting sucked into the disturbance.
pure intry
i really had a hard time trying to figur out what will i do for this them, i almost cancel joining this chalenge but hopfully i manged to get an ida,
i call it "the undiscoverd evil "
somwhere in a dark cave lays a girl who has been shakeld by asomeos simply becouse she is pure evile , time wnt fast that the world has fogoten about her, and know one know about her excesting till someone re discover her "
everything was modeld today except of the girl, its a model i had along time ago
textures were made also today by krita
ther are some feow shots that i hade one with a dof and another without, not sure which one is beater
this one was really fun, i hade to play with the lighting just to achev the right mod ,the chanse where really defecult and chalanging , but i manged to achev it
hope i am doing things right and not braking the rouls by using the girl model.
cycle 128 sampels +denoiser
took me 1.33.07 to render it
This one was a real pain in the behind. About 3 hours to make and only 20 hours to try to render. First render attempt using gpu ran out of memory half way through about 2 hours. Not too bad so I changed configuration to cpu. Holy cow it says 12 hours with the full settings I wanted. So made decision to do it since I’d let it render over night. At hour 10 I realize I screwed up and used the wrong material on the tree. It was a bright red. Canceled the render. Made a tactical decision to reduce the resolution and remove all the 2k materials and reattempt with gpu. Simplified the scene as well. Again ran out of gpu memory after 2 hours. Finally re-rendered with cpu for a 6 hour render.