Entry closes on Monday, 22:30 GMT (Mon, Dec 31, 2018 10:30 PM)
“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week.”
Please remember to state if your entry is pure, open or non-competing.
For details please check out the: CHALLENGE RULES
Btw.: Comments are welcome in both threads (entries/voting). Have fun!
Ok starting it off here with a previs render. Scales are a pain in the butt, think I might just go with a displacement map or sculpt stencil, particles are out of the question cause these results stink.
Cycles, 3000 samples, filmic, Paintshop Pro for border and contrast enhancement
When the zombies rise from the dead and you need a way to reach out and touch them or if they get too close you need a way to separate their spinal column.
Re-used some of my old models with new materials and lighting. This week my focus was lighting and setting. I was really torn between this and a darker version.
Man, red looks good on an AR. In this case an M5AR308.
Hi everyone, I’m trying to do the texture of an octopus’s skin and I’m not able to figure out how to superpose 3 textures. I want to do something like this image :
I am using 3 principales nodes : 2 noises for the small brown spots (different scales) and 1 mudgrave for the beige and brown color gradient. When I mix them with an mix node, I lose the previous colors of the color ramp node… Someone has an idea?
You can try to use the noise textures to control the factor of the mix node instead. Or mix colours instead of shaders, you get a lot more options on how to do the mixing then.