Entry closes on Monday, 22:30 GMT (Mon, May 4, 2020 10:30 PM)
“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week.”
Please remember to state if your entry is pure, open or non-competing.
For details please check out the: CHALLENGE RULES
Btw.: Comments are welcome in both threads (entries/voting). Have fun!
Organized Chaos, like my projects folder, like the folder in my computer’s drive, like electrons creating this post, like the universe, like quantum mechanics!.. here it goes again
It’s tricky to fold and blend at the same time. got about 3 hours before my 1050 finishes its current job. After that I’ll turn folding off and get on it. Until then I’ll be hearthstoning.
I’m not sure why, but i finally thought of a black hole… which brought the question “Can Blender do Gravitational Lenses?” Well… of course it can, it’s Blender! (it took me quite a while thinking how to do it xD)
Some animation… 153 images show more than one…
i didn’t cheat, to my eyes this actually looks quite close to gravitational lenses - i’m…happy
I think chaos is just undesired order, and organization is just a well known chaos
Hi everyone! I hope you are all well during these special times. Here is my first WIP for the Weekend Challenge. It’s been a while and I’m happy to be able to participate this weekend! I’m playing with a procedural displacement texture. Have fun and stay safe!
open, non competing.
Open because chair, table, candles and books are from BlenderKit.
Cycles 1920 x 1080 path tracing 240 with denoise and compositing.
Will probably keep working on this throughout the week.
i didn’t master node-wizardry yet. It’s refraction
I was reading a paper and learned some important things that i should have used:
The Photon Ring, an area where the light have orbited the black hole three or more times — orbiting light with a refraction shader?
Doppler effect, the side of the ring coming towards the camera should be shifted to blue, and the side of the ring going back should be shifted to red — that’s easy using some mask on the texture.
Time dilatation, the side of ring being bent behind the black hole, should move “faster”, at least looks like it.