Suzanne’s Not Telling by Kick Air
The composition with the perspective makes this piece stand out. I see thirds and triangles and abstraction. The colored lighting might be a tad saturated and there is a level of detail difference between the eyeball and the rest of the objects.
Secret Heart by Two Rock
Very good nature rendering. I had trouble telling what the dress was. The leaves obscure the shape of the arm. Good angle from up high and interesting idea. I kept thinking it was a playing card like from a deck of cards, but downloading the full resolution I could see the little detail “To my”. I feel like depth of field might help a lot.
Behind the Book Shelf by Fcharr
Good use of repeating elements to model all the books but it would benefit by removing a couple or varying the color. The composition is very centered. I might have liked the behind part to be obscured somehow… mysterious… either in darkness or mist. Maybe play with motion blur (heavy) to show the swiveling bookcase.
What’s inside the default cube? by Delta Ray
Very clever and fun for blender users. Wins for cleverness and coolness. Neat idea to use a screenshot. I feel like you could show it is inside Blender with less UI clutter (e.g. hide the 3D cursor, lower the size of the camera). The bloom effect is well done and good color choice. Very smart way to make a great entry that looks good without modeling a lot.
The Place of the Hidden by Arctic WASD
Fantastic detail. Seeing the banister and the backlighting with shadow just feels “expert”. The lighting is perfect. You can tell the time that went into it; it is not lost. Then there is the floor design… very “artistic”. It made me think of the Dark Crystal and those armored beetle guys. Even at full res it was hard to discern the figure at right but maybe intentional? Zooming in I can see a chair and something squatting on it but I can’t tell what that protuberance behind the neck is. Might try to crop a little off the bottom (not sure if it would mess up the effect of the circular floor).
Secret Moon Base by Millani
The concept is near and dear to me. I like the style. Very fun and creative design. The low poly gold lander unfortunately feels apart from the rest of the objects. It would be nice if the background (everything but the interior rooms) was darkened or had no bloom. I now feel like both objects on top might be better removed and the overall work enhanced. The rock could be moved to the top left room as a specimen. The details of the rooms tickle the imagination.
I tell this my mom ! by Gismo Wander
It does kind of look like an alien inside the fort. The colors of the light are neat and the geometry is cool. The handmade sign is well done and doesn’t distract. The moon is possibly too obscured. It does evoke the theme very well and makes me wonder what happens inside. Would like to see a little more of the geometry out of shadow although my screen may be dark. The green strands of light almost look like rendering artifacts at low res and at full res it is still hard for me to tell what exactly they are. Also a very central composition. The title would be better as “This, I Tell my Mom” or “Untitled”.
The Blue Stair by David Speer
The more I look at it, the more I appreciate this piece. The cool and warm lighting is a nice effect and the stone layout on the square central columns is good. I feel like a greater contrast between the lightest lights and darkest darks would be welcome. Along this same line, maybe the room the viewer is in or the the staircase itself is more in shadow. I feel like the orderliness of the square stone grid in the arch gives away CGI. Moreover, things like the lights could be slightly different wattage or at different heights or slight angles to make it more real. Also not sure if that is the same grey texture color throughout. Lacks the impression of actually being there (seems more like a tripod than a first-person view) - which could be helped by angling the camera up the stairs like where someone might be looking than at a perfect right angle to the floor (or a shadow cast from the viewer).
Underwater Hideout by Watndit
Brave to try the underwater scene, it almost captures it but needs more effect of depth, color, volumetrics. Quite saturated on color. Good imagination and good theme entry. The glass is almost but not quite right. This is probably EEVEE? I had trouble getting good glass effect too. It has a little bit of a vintage CG vibe. The highlights for me are the overall concept, the cool vehicle with the fin and the ripply water up above. The shape of the glass enclosure is not so attractive and would rather it be just a hemisphere. Also not sure what material the base of the enclosure is. The rocks look great, the sand looks good, but something about the lighting of the sea floor (caustics made by the surface of water) is either too contrasty or too regularly/evenly spaced. The light streaks do help the underwater effect.
The Dragon’s Lair by Helge
Nice creature, somehow cute but also ugly and strange. The little wings are adorable. Reminds me of a toy but also looks real. Very good composition. The vignette effect is a smidgen strong for my tastes (would almost maybe have no backdrop). Looks at all that candy – great materials and nicely placed. The textures are really great overall. A little hard to see the teeth like the eyeball stands out (do they have subsurf scattering?): maybe reposition them, brighten them somehow. I like the shapes for the general effect: a circular mound, a circle in the center and the head kind of an oval. Lots of interest in the things happening in this image! I like the style.