Challenge #975 "The lair of the beast" (25/02/22) Entries CLOSED

Theme #975 for Friday 25th of February 2022 is:

The lair of the beast

Entry closes on Monday, 22:30 GMT (Mon, Feb 28, 2022 10:30 PM)

How do I post my entry? Here is an Example: (click to open)

Title: Default Monster

Please remember to state if your entry is pure, open or non-competing.

“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week.”

For details please check out the: CHALLENGE RULES

Btw.: Comments are welcome in both threads (entries/voting). Have fun! :slight_smile:

1 Like

My first thought if hear “Lair” :smiley:


So I’m not the only “old man” here :slight_smile:

I even played it back then and it was my first laserdisc experience… It was pretty expensive back then and you got through it in about an hour.

Kremlin would also be a good choice for a “The lair of the beast”-Pic.

You’re not the only oldie here. :grinning:
I remember mastering this game while on vacation… when I got back home, the console had just arrived in my hometown arcade, so no one had gotten all the way through it yet. There was a large crowd around me as I played, slaying the dragon, then walking away like a boss as the final cutscene played. Good times.

1 Like

Yeah, this morning as i saw the news, i imagine a little putin baby sitting on a Risk! Board throwing dice away. I didnt thought he is such an idiot. I really hope our government is shutting down north stream 1 too,
i dont care if the prices get higher or we get an shortage. If they bleed in ukraine we should be more solidary and can freeze a bit. Russion should be 100% financly isolated asap. Till the russion people remove him and leave the occupied areas. Freedom and democracy has to be paid in a way, and luckly we dont have to pay with blood for that.

1 Like

I remember it in the arcades too. BUT I’M NOT OLD AM I? :wink:

“The Lair of the (Number of the) Beast”

Pure. The tax return form was taken from the relevant website, but everything else was modeled today.
Not entirely happy with this, but I won’t have time to do anything better this weekend.

Just in case you’re interested, I’ll explain my thought process…
Tried to avoid the obvious caves, spider-webs etc. and was just going to model a calculator to be the Lair of the number of the beast. After modeling that, (based on an old abatron 803 calculator - because it lends its name nicely to a bit of wordplay) I wasn’t happy with just having a calculator, so I bulked out the scene a bit.


I remember that game…it took all my quarters!


Pure entry


"From The Dark"

non competing (pure), Cycles (128 samples + denoising), Blender 3.0.1


Waiting to Strike

Non-Competing (pure-ish)

Cycles, 4096 samples, denoiser, ivy generator (built in), Graswald ($) and plate generator ($) [reason for not being totally pure], HDRI lighting from HDRI haven, everything else made today in about 5 hours.

The first AI controlled tank of its kind, it gained sentience almost immediately and figured out he didn’t like his masters too much. The program, named the beast, was a colossal failure and the Beast broke through the containment building speeding into the wild. With 3d printed ammunition built with material filtered from the available materials, fully charged solar powered batteries, and composite ablative armor, it waits for the search parties to fall into its trap.


Les yeux de la nuit



For me its is complete black except the eyes. Had to brighten up in gimp to see the cave and grass.

1 Like

Non-competing. open.

1 Like

i tried to better it

No lair to hide
Open, cycles 2048 samples + optix denoiser, the snake is complete made in blender with modifiers and a combination of procedural shaders and uvmapping. The background are ripped from different sources and processed in gimp. So due to the heavy texture uses its open.

Improved the snake head. Increased light and composition glare too it.


If you want to look how its done:
the_lair15.blend (1.5 MB)


Animated version here:

The Trophy Room

Pure - A bit of lighting is from an HDRI, everything else was built this weekend. The dragon’s tail is my first ever skinned model! It’s subdiv modelled and procedurally textured. Most of the cave is very simple modelling.

I sculpted a skull and made a shader to randomize the number of teeth on each instance (not the most important detail but it was fun to do!). The skulls are placed by a particle system with lots of children on cones, I tried using geonodes but they slowed blender’s viewport down a lot more than the particles.

The lights have a noise texture applied to give nice volumetric rays in the atmosphere, and there’s a dust particle system to add a bit more visual interest. I had to turn off the denoiser because the dust particles confused it.


amazing work!

The lair of the beast…

Open. I’ve refreshed one of my old render.


Pure, Floor texture from Polyhaven, (I think) compositing in blender, gif conversion in GIMP
Did the whole thing in about 2 hours because I’ve been busy finishing my Infinite Journeys submission. It’s definitely pretty simple but I’m happy with it.