Chamaeleonidae

HI :slight_smile:

Internal render
Lighting 3 Area + 1 Spot + AO ( Raytrace x5) + “Blur”
13000 Polys

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That is a very cool render.

Just curious how did you make the scales.

the scales look like a normal map, mapped to the view coordinates.
is that true, ZeTooN?
also, it looks like it belongs in finished projects, not WIP

very nice work

Firstly sorry for my English, I’m French

Indeed, the scales are done using a normal map

This is a wip because there is still work (at the legs, textures …)

Wow! Excellent work on modeling, textures, lighting. The detail on the branch is superb.

Hello everyone:)

up again,
The problem of aliasing has disappeared by replacing the defocus by a node blur to simulate DOF …
And there are some improvements in the modeling and the lighting …

Tchao!

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