HI 
Internal render
Lighting 3 Area + 1 Spot + AO ( Raytrace x5) + “Blur”
13000 Polys
That is a very cool render.
Just curious how did you make the scales.
the scales look like a normal map, mapped to the view coordinates.
is that true, ZeTooN?
also, it looks like it belongs in finished projects, not WIP
very nice work
Firstly sorry for my English, I’m French
Indeed, the scales are done using a normal map
This is a wip because there is still work (at the legs, textures …)
Wow! Excellent work on modeling, textures, lighting. The detail on the branch is superb.