Hello everybody,
I created in Photoshop a simple decal with alpha channel with these RGB 128,128,128 values.
Now I’d like to change the colour inside the Shader Editor but I don’t find the right node to do it…
Please help!
Hello everybody,
I created in Photoshop a simple decal with alpha channel with these RGB 128,128,128 values.
Now I’d like to change the colour inside the Shader Editor but I don’t find the right node to do it…
Please help!
But in your example I don’t see any Decal
and
you changed the color of the box…
I asked how to change only the decal Color…
Actually you should not need the MixRGB, only use the alpha socket of the Image Texture (don’t plug anything into the color socket of the Diffuse) and choose the color you want in the Diffuse. Also I wonder why you need a Transparent shader
Sorry, I really didn’t understand what you mean.
Can you maybe do the same example (is it only a cube and a plane texturized with .png decal with alpha channel) with your shade three? Or better, I attach my scene so you can quickly modify it.
Decals_A_02.blend (673.4 KB)
could you please pack the image and share again? in the UV Editor, select the image and header menu > Image > Pack, then save again.
Actually you put a plane in front of the cube face, I thought you wanted your text to be part of the cube texture, is it not what you want? (it doesn’t change the solution though but you may want to stick your text to your cube)
No, I wanted absolutely keep the custom decal separate to be able to apply them in different superfaces and also because I’d like maybe add bump, displacement, reflective color, grunge, scratches, rust, dirty but again only to the decal and not to the entire mesh.
Shortly I don0t want to use the global UV for the decal but I prefer to make separate UV for them.
Here is what I meant:
You don’t need to plug the Image Texture into a MixRGB into a Diffuse, as you only need the Alpha
Okay, it seems to be a simpler solution, many thanks!
But if you want to add some Grunge to the decal, as in this video (see at 3:47 of this video https://www.youtube.com/watch?v=d9ilkO9g_TA&t=260s )
how can you do it? If you see the video, there is a grunge Node but I don0t know how he did it…
You can for example add the Image Texture alpha to a Noise Texture node, with the help of a Math node/Multiply mode:
Great moonboots,
it was very helpful!
GREAT and THANK YOU!