I would like to be able to change rigid body joint properties in the game engine (while running).
I find this works but only after you stop and start the game - I need to do it on the fly.
ob.constraints[0].use_limit_x = False
I’m guessing this is because all this info is loaded into Bullet before run.
Is there a way to directly change rigid body joint props in the game engine - perhaps something starting with getPhysicsId()… I’m not sure where to go on this one. Help would be greatly appreciated.