I would like to be able to change rigid body joint properties in the game engine (while running).
I find this works but only after you stop and start the game - I need to do it on the fly.
ob.constraints.use_limit_x = False
I’m guessing this is because all this info is loaded into Bullet before run.
Is there a way to directly change rigid body joint props in the game engine - perhaps something starting with getPhysicsId()… I’m not sure where to go on this one. Help would be greatly appreciated.
The only way I know is to create the constraints during runtime, and then store the contraint ID for later access:
see example: http://www.tutorialsforblender3d.com/GameModule/ClassKX_PyConstraintBinding_4.html
But I would like to see access to constraints already created in blender so if anyone knows how to get a constraint ID from those it would be great
Has this been implemented in 2.5 yet? I can’t find any API docs on PyConstraints in 2.56
the module is ‘bge.constraints’ now- not PhysicsConstraints…