i think so:
if you run this code:
import bge
cont = bge.logic.getCurrentController()
print(dir(cont.actuators["Sound"]))
it will print you the variables and functions of the actuator:
[‘class’, ‘delattr’, ‘dir’, ‘doc’, ‘eq’, ‘format’, ‘ge’, ‘getattribute’, ‘gt’, ‘hash’, ‘init’, ‘init_subclass’, ‘le’, ‘lt’, ‘ne’, ‘new’, ‘reduce’, ‘reduce_ex’, ‘repr’, ‘setattr’, ‘sizeof’, ‘str’, ‘subclasshook’, ‘attenuation’, ‘cone_angle_inner’, ‘cone_angle_outer’, ‘cone_volume_outer’, ‘distance_maximum’, ‘distance_reference’, ‘executePriority’, ‘invalid’, ‘is3D’, ‘mode’, ‘name’, ‘owner’, ‘pauseSound’, ‘pitch’, ‘sound’, ‘startSound’, ‘stopSound’, ‘time’, ‘volume’, ‘volume_maximum’, ‘volume_minimum’]
as you can see, there is “sound” in it.
Have not tried it but i guess you could just give the path to “sound”
sound = "the_path_to_your_sound"
EDIT: Sorry, that doesnt work… need more time to figure it out