I think this is a somewhat basic question so I’m posting it here:
I have a basic, rigged, basemesh of a hand and I’d like to use this for blocking out the whole animation and storyboard and once that is settled I’d like to go back and replace/refine the hand mesh without having to redo the rigging, weighting or animation.
Is this possible and if so, how?
Of course I expect some restrictions will apply. I’ve got a vague idea that using the multires modifier could work, editing the higher levels while keeping the rigged basemesh. Ideally I would want to be able to transfer a mesh in from another application and use that as the high-res mesh.