I am wondering how to swith into inherit rotation but keep the visual transforms so that for example the head doesn’t flip back to its original position when you change the inherit rotation.
- I rotate the neck 30° clockwise. Inherit rotation is checked so the head follows.
- I would like to rotate the neck back, however I would like to keep the rotation of the head as it was in prev frame. If I uncheck inherit rotation and give it a key than the head flips back.
Any idea how this problem can be handled without counter animating the head?