Absolute beginner here, no previous animation experience. Please let me know if this is not the right area to ask this question.
I am developing software that provides a user interface which controls the intensity and composition of a flame. I would like to provide the user with a few sliders to change fuel and O2 levels so that they can alter the flame. I was told to look into particle systems. I’ve found a few tutorials on how to render a flame animation, but nothing on how you would go about having a continuously updating flame controlled by external parameters. Do I need to do this in the game engine? I’m really just looking for someone to point me in the right direction as I’m completely clueless.
The user interface is being developed in LabVIEW. From what I’ve read it seems like I’ll need to update the parameters using Python as the middle man. Is that correct?
I would really appreciate any help! Thanks!