Is there a way to fix this?
making a backflip action, or roll to the left or right. Even If you ROT each key frame (for the hip, that i’m using as the main parent), at the end, when played in the real time engine, it trys to spin all the way back round in the space between the two keyframes…DAMN THING other than that, it’s a nice roll animation.
Also, i don’t understand Quads apose to rot x,y,z. why is there four Quads?