Character animation

Using the riggify feature in 2.56

I hope they improve the riggify feature… Im not going to lie but after changing two items on this character model, took at least 3 hours of my time to figure out why there were errors coming up after generating a rig. But after figuring it out(by not changing anything before generating) I was able to rig this model with ease…

Also add more options with drivers- which add option sliders for IK/FK bones or any other bones. Check it out-

If you want improvements to rigify (or indeed any part of Blender) you need to be a bit more specific about what needs to be improved.

Well the only problem is that if you choose palm for the palm of your character’s hand. Then thats the problem that took me hours to figure out. I just didnt use it and it worked.