Using the riggify feature in 2.56
I hope they improve the riggify feature… Im not going to lie but after changing two items on this character model, took at least 3 hours of my time to figure out why there were errors coming up after generating a rig. But after figuring it out(by not changing anything before generating) I was able to rig this model with ease…
Also add more options with drivers- which add option sliders for IK/FK bones or any other bones. Check it out-