Hi! I wan’t to share character concept that I made recently. Sculpted and rendered (Evee) in Blender 2.90 beta. Just feel so happy about vertex painting, it opens so many possibilities for making generated materials on high poly meshes. this model is rough hp sculpt without any retopo. It’s awesome that now Blender gives possibility for 3d concepting characters without jumping to anything else. Hats off for Pablo Dobaroo and entire development team for making such improvement in sculpting.
0001-0120.mkv (2.6 MB)