Character consistency across poses — where does the time actually go? Body:

For those of you doing character work with actual deliverables (games, animation, freelance):

When you need the same character in multiple poses, angles, or outfit variations, how are you keeping base proportions and topology locked in?

Is your consistency workflow reliable, or is it the part that always takes longer than planned? Specifically wondering about:

  • Matching proportions across variations
  • Retopology consistency
  • Topology that holds up for rigging/animation

What’s the current state of this in your pipeline: solved problem or active bottleneck?

What? When a pose changes, the topology doesn’t change. When a camera angle changes, the topology doesn’t change. What are you talking about?

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Fair enough, i worded that badly. what i actually meant was: when you need multiple character variations (different outfits, body types, etc.) that all need to work with the same rig, is that still a pain to do manually? or is the bigger bottleneck just getting a clean base mesh with good topology from a concept in the first place?

Depends on your rig. With Auto Rig Pro, which is what I use, you can Export and Import all the rig settings but not override the bone rest locations, which makes it take seconds to apply the same rig to many characters.

Once you have a base mesh, making outfits that fit consistently isn’t a problem, you just use your base mesh as a mannequin and build the outfits on top of that basemesh.

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