Ok so this is my character for my next game, was going to attempt to sculpt him and then use normal maps and such on a lower poly version. But before I do, do you guys have any suggestions or tips on topology or just the model in general?
Ok so this is my character for my next game, was going to attempt to sculpt him and then use normal maps and such on a lower poly version. But before I do, do you guys have any suggestions or tips on topology or just the model in general?