I would like some input for someone who has worked in the gaming or animation industry.
I have been studying Character modeling and have a question. If I am modeling a character with clothes.
Do I need any polys that would not be seen?
If i am modeling character wearing a shirt does the head and neck need to be connected, or does the neck just need to be extruded down into the shirt.
Is it ok have the arm and hand just inside the sleeve, not connected to the shirt.
The above Questions are the general direction I am wondering about.
I want to start modeling with animation in mind. ( rigging and so on )