Character modelling in Blender 2.8

Something I made in free time. Made with Blender 2.8, rendered with Cycles
I am also releasing a series of video documenting the process of creating this character:
Modelling process


I featured you on BlenderNation, have a great weekend :slight_smile:

This is really great work! Well done!

You’re #featured! :+1:

PS: I swapped the images as I felt the ‘close up’ one worked better for the featured row. Hope that’s ok!

Very nice!

You’ve definitely done well with portraiture. You have “made our lady look very, very nice, as any studio photographer should always strive to do,” in both portraits.

… although … “can you actually rest your chin upon(!) your shoulder?” (I can’t …)

I can, just not elegantly (probably can’t do anything elegantly). :slight_smile:

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I can rest my head on my shoulders too

super beautiful !!!
reminded me of Mary Poppins … i just watch the movie !!!

about the shoulder if you notice the shoulder of the girl its up at the z axis so its normal for the chin to rich the shoulder ,
overall amazing character

verrry nicely done :slight_smile:

Thank you, I’m so happy !!!

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You can raise your shoulder up, push it forward, turn your head and tilt down a bit, your chin will touch the shoulder.

Very cute chick Bro :wink: .


Something about this image says “Audrey Hepburn”. Very feminine image. Well done.

wow… awesome work…
yesterday i’ve tried to switch with my project to blender 2.8… but i got a lot of mess with the hair… now i see this awesome picture… and i ask me… what did i wrong. I’m not so much into the technic behind … but i guess, they’ve changed a lot with the Hair setups.

anyway… as i said… … you did an awesome work