Character Physics Type: Set Mass?

I’ve been getting good help here on the forums and by posting and was hoping for some more. Does anyone know how to set the mass of an object under character physics? I’ve tried setting the object.mass with a script but that doesn’t seem to help as it gets stopped in place by other dynamic/rigid objects with masses of .01 even when I set it to 1000.

As always any help is greatly appreciated.

Rather don’t use character physics when you want your player to be realistic. Use Python and setLinearVelocity() or servo controls in logic bricks.