Character rig head and hair mesh problem

I’m not really sure how to describe, so here are some screenshots:

Any ideas? I’m really new to rigging, so maybe it’s very simple…


Weight paint the head top and the hair 100% to the head bone.
For that, stay in pose mode, then select the mesh and switch to Weight Paint mode. In 3d view / T menu / Tools choose the add brush, set its strength to 1 and paint over the top of the head and the hair. You might have to check the ‘Auto Normalize’ button.

I already did that, actually, but without auto normalize. Pressing Normalize All did the trick, thank you! :slight_smile: