This is the rig I’ve been working on for biped characters. I’m unsure if this will be a useful tool to have around. It is IK and FK rigged with controls for rolling the foot, bending the fingers, opening the mouth by moving the jaw. My hope is that it saves an awful lot of time to have this on file to bring out for any characters, but it certainly isn’t a one size fits all sort of thing, so far it just gives me a head start with the constraint work on character rigs. I’d love to know if anyone has better methods for speeding up the rigging process.
Software: Blender 2.78
Resources and References used
- Tob’s foot rigging https://www.youtube.com/watch?v=tApdSx_4b0Q&t=19s
- Blender hand rigging by JorgeBerneir5d https://www.youtube.com/watch?v=PlL9Ez9SyS0&t=771s